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Eric Enderton has been a leader in rendering and animation software for visual effects since 1990, when he joined Industrial Light & Magic as their first full-time computer graphics software engineer. His projects there included the original NURBS stitching program for Terminator 2, and ILM's first GUI lighting software for Jurassic Park. He also founded ILM's production engineering department.
Eric went on to consult for several film studios, including Dreamworks Animation, Sony Pictures Imageworks, Disney's The Secret Lab, Weta Digital, and Hammerhead Productions. He also taught a computer graphics programming course.
In 2003, Eric joined NVIDIA, where he was a principal senior engineer on Gelato, the first GPU-accelerated film renderer. In 2008, he joined NVIDIA Research, where his interests include GPU ray tracing, anti-aliasing, order-independent transparency and production rendering.
Eric has bachelors and masters degrees in computer science from the University of California at Berkeley.